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Random Personal Effects Generator

The Random Personal Effects Generator is a tool to use to make your PCs more interesting. The character could be the child of a powerful magic user who used spells too much, or the character may have been experimented on some time in life. This page is devoted to make your characters a little more unique. There are things on here that would make your character more powerful or much weaker. Download either the TableSmith Version, which has expanded tables, or the DOS Version of this generator.

Begin by rolling a d100 and looking at the table below. There are sub-charts that go with some of the effects. Just click on the link to get to the appropriate chart(s).

Start here...

  1. No unusual effect
  2. Add Dice to Ability (cannot go above 25)
  3. Subtract Dice from Ability (cannot go below 3)
  4. Add Dice to Game Effect as if Ability is Higher
    • Roll ability then game effect.
  5. Subtract Dice from Game Effect as if Ability is Lower
    • Roll ability then game effect.
  6. Casts a School of Magic as a Natural Ability. Roll the Wizard School then the Spell Frequency.
  7. Casts a Sphere of Magic as a Natural Ability. Roll the Clerical Sphere then the Spell Frequency.
  8. Immune to a School of Magic. Roll the Wizard School then the Spell Level.
  9. Immune to a Sphere of Magic. Roll the Clerical Sphere then the Spell Level.
  10. No resistance to a School of Spells. Roll the Wizard School.
  11. No resistance to a Sphere of Magic. Roll the Clerical Sphere.
  12. Use of Magic Items
    1. Can use all Magic Items
    2. Can not use any Magic Items
    3. Cause all Magic Items to dysfunction in a Radius.
    4. Can only use a type of Magic Item
    5. Can not use a type of Magic Item
    6. Cause a type of Magic Item to dysfunction in a Radius.
    7. Attract all Magic Items in a Radius.
    8. Cause all Magic Items to loose their power in a Radius.
    9. Cause all Magic Items to be hidden in a Radius.
    10. Destroy all Magic Items in a Radius.
  13. Other Magical Properties
    1. Magic dead
    2. Wild Magic zone in a Radius.
    3. d100% Magic Resistant
    4. Magic Attracter
  14. Immune to Effect (1)
  15. No resistance to Effect (1)
  16. Immune to a Type of Weapon
  17. Take ×2 dmg from a Type of Weapon
  18. Immune to a Weapon Material
  19. Take ×2 dmg from a Weapon Material
  20. Immune to Non-Magical Weapons
  21. Take ×2 dmg from Non-Magical Weapons
  22. Immune to Magical Weapons
  23. Take only Magical Damage
  24. Take ×2 dmg from Magical Weapons
  25. Know 1 Language that Parent knows
  26. Know all Languages that Parent knows
  27. Unable to Learn Languages Parent knows
  28. Unable to Learn any Language other than Racial Language
  29. Non-Weapon Proficiency Check Modifier
  30. Know 1 Non-Weapon Proficiency that Parent knows
  31. Know all Non-Weapon Proficientcies that Parent knows
  32. Unable to Learn Non-Weapon Proficientcies Parent knows
  33. Unable to Learn a Type of Non-Weapon Proficiency
  34. Know 1 Weapon Proficiency that Parent knows
  35. Know all Weapon Proficientcies that Parent knows
  36. Unable to Learn Weapon Proficientcies Parent knows
  37. Unable to Learn a Weapon Type
  38. Born at 1d4 level
  39. Unable to advance past 5d4 level
  40. Alignment
  41. Saving Throw Modifier
  42. Natural Armor Class Modifier
  43. THAC0 Modifier
  44. Surprise Modifier
  45. Warrior's Attacks
    1. 3att/2 rds
    2. 2att/rd
    3. 5 att/2rds
    4. 3att/rd
  46. Can not make a Critical Hit
  47. Wild Magic Surge Accompanies all Critical Hits
  48. Ranger's Animal Follower(s)
  49. Repel all Animals in a Radius.
  50. Thief's Backstab
    1. ×2
    2. ×3
    3. ×4
    4. ×5
  51. Wild Magic Surge accompanies failed Backstabs
  52. Priest's Undead Turning (roll 1d8 for Turning Level)
  53. Attract Undead in a Radius.
  54. Wild Psionic Devotion
  55. Wild Psionic Science
  56. Unable to use Psionics
  57. Special Attack Ability
    1. Breath Weapon (Effect (2), and then Dice Table for dmg)
    2. Gaze
      1. Paralysis
      2. Stone
      3. Stun
      4. Death
    3. Touch (Effect (3), and then Dice Table for dmg)
    4. Vocal
      1. Deafen
      2. Fear
      3. Terror
      4. Flight
  58. Handicapped
    1. Color blind
    2. Blind
    3. Tone Deaf
    4. Deaf
    5. Mute
    6. No taste buds
  59. Abnormal Size
    1. Taller than average by 1'
    2. Shorter than average by 1'
    3. Taller than average by 2'
    4. Shorter than average by 2'
  60. Abnormal Skin
    1. Fur covered
    2. Amphibian
    3. Reptilian
    4. Fish scales
    5. Feathers
    6. Insectoid
    7. Hairless
    8. Invisible
    9. Unusual color
    10. Ultra-Sensitive
  61. Abnormal Bones
    1. Wooden
    2. Steel
    3. Silver
    4. Gold
    5. Platinum
    6. Diamond
    7. Fragile
    8. Unbreakable
  62. Abnormal Blood
    1. Icor
    2. Poisonous
    3. Different color
  63. Abnormal Head
    1. Enlarged
    2. Shrunk
    3. Horns
    4. Hairless
  64. Abnormal Hair
    1. Odd color
    2. Odd Texture
    3. Uncuttable
    4. Bald
    5. Invisible
    6. Metallic
  65. Abnormal Eyes
    1. Glowing
    2. Appearance of None
    3. Odd color (Player chooses color)
    4. Odd position
    5. Only one eye
    6. More than 2 eyes (d4+2)
    7. Infravision
    8. Color blind
    9. Light Sensitive
    10. Unable to see in the dark
  66. Abnormal Ears
    1. Lobeless
    2. Only ear holes
    3. None
    4. Extra-Sensitive hearing
    5. Nearly deaf
    6. More than 2 ears (d4+2)
  67. Abnormal Nose
    1. Oversized
    2. Only nose holes
    3. None
    4. Animal appearance (player chooses animal)
    5. Extra-Sensitive
    6. No sense of smell
  68. Abnormal Mouth
    1. Unusual Color Lips
    2. No Lips
    3. Oversized
    4. More than 1 (d4+1)
  69. Abnormal Teeth
    1. Enlarged
    2. Fangs
    3. Fangs with venom
    4. Gem (player chooses gem type)
    5. Metal (player chooses metal type)
    6. Two sets of teeth
  70. Abnormal Arms
    1. Twice average size
    2. Shorter than average
    3. No elbow joint
    4. No wrist joint
    5. More than 2 arms (d4+2)
    6. Animal
  71. Abnormal Hands
    1. Elongated Fingers
    2. One less finger
    3. Double Jointed Fingers
    4. Animal Claws
    5. Snake Fingers
    6. Webbed
  72. Abnormal Legs
    1. Twice average size
    2. Shorter than average
    3. No knee joint
    4. No ankle joint
    5. More than 2 legs (d4+2)
    6. Animal
  73. Abnormal Feet
    1. Elongated toes
    2. One less toe
    3. No toes
    4. Animal Paws
    5. Claws for toes
    6. Webbed
  74. Abnormal Nails
    1. Gem
    2. Metallic
    3. None
    4. Unbreakable
  75. Wings
  76. Tail
  77. Gills
  78. Change skin color at will (non-natural colors)
  79. Skin color changes when magic is used (non-natural color) in a Radius.
  80. Change hair color at will (non-natural colors)
  81. Hair color changes when magic is used (non-natural color) in a Radius.
  82. Change nail color at will (non-natural colors)
  83. Nail color changes when magic is used (non-natural color) in a Radius.
  84. Carnivorous
  85. Herbivorous
  86. Aura
    1. Color (d8)
    2. Emotion
      1. Joy
      2. Sorrow
      3. Trust
      4. Fear
      5. Love
      6. Hate
    3. Alignment
  87. Communicate with
    1. Animals
    2. Inanimate Objects
    3. Plants
    4. Undead
  88. Know history of (by touch)
    1. Animals
    2. Inanimate Objects
    3. Plants
    4. Undead
  89. Blessed
  90. Cursed
  91. Addicted to Magic Energies
  92. Touch Befouls
  93. Touch Purifies
  94. Unable to remember the past after sleeping
  95. Unusual Sleep
    1. Hardly ever wakes up
    2. Needs twice as much
    3. Needs half as much
    4. Does not need sleep
  96. Unusual Eating
    1. Can't stop
    2. Needs twice as much food
    3. Needs half as much food
    4. Does not need to eat
  97. Unusual Drinking
    1. Can't stop
    2. Needs twice as much liquid
    3. Needs half as much liquid
    4. Does not need liquids
  98. Lycanthropy
  99. Planar Creature characteristics
  100. Divinity
    1. Demi Power
    2. Lesser Power
    3. Intermediate Power
    4. Greater Power

Sub-tables

Click the subtable name for the chart to roll.