New Proficiencies
Dialects
- AD&D 2nd Ed.:
- (1 Slot, Relevant Ability: Int., Check Modifier: 0) A character can speak up to three dialects of any language already known. If there is a sub-dialect, a character needs to have the parent dialect. A character who knows the common language of elves could speak high elven, avariel, and gray elven with this proficiency. This proficiency also adds a +1 bonus to a person’s reading and writing proficiency when it comes to the dialect as long as the character is proficient reading and writing the parent language.
- D&D 3rd Ed.:
- A character can speak localized variants of a language. PREREQUISITES: Chosen language, Int 13+. BENEFIT: A character gains the ability to speak three dialects of any language of your choice as if the character spent skill points to learn those dialects. NORMAL: Without this feat, you can only speak the core language and must spend skill points to learn a dialect. SPECIAL: You can gain this feat multiple times.
See the language list for languages and dialects.

