Tralg
| Arctic | Desert | Two-headed | |
|---|---|---|---|
| Climate/Terrain: | Arctic | Desert | Any Hills and Mountains |
| Frequency: | Very Rare | Very Rare | Very Rare |
| Organization: | Tribal | Band | Band |
| Activity Cycle: | Any | Any (Day) | Any (Night) |
| Diet: | Omnivoure | Omnivoure | Carnivoure |
| Intelligence: | Low (5-7) | Average (8-10) | Low (5-7) |
| Treasure: | Q (D) | C, Y | O, Q (C, Y) |
| Alignment: | Chaotic Evil | Neutral Evil | Chaotic Evil |
| No. Appearing: | 1-4 | 1-10 | 1-4 |
| Armor Class: | 6 | 2 | 3 |
| Movement: | 12 | 13 | 12 |
| Hit Dice: | 8 | 10+4 | 10 |
| THAC0: | 13 | 10 | 10 |
| No. of Attacks: | 2 | 3 | 4 |
| Damage/Attack: | 1-8/1-8 (or by weapon) | 3-1/2-12/3-12 (or by weapon) | 5-10/5-10/2-12/2-12 (or by weapon) |
| Special Attacks: | Hurling rocks | Surprise, Hurling Rocks | Nil |
| Special Defenses: | Resists Cold, Regeneration | Camoflague, Regeneration | Surprised only on 1, Regeneration |
| Magic Resistance: | Nil | Nil | Nil |
| Size: | H (15') | H (13') | L (11') |
| Morale: | Elite (13-14) | Champion (15-16) | Champion (15-16) |
| XP Value: | 1,400 | 3,000 | 4,000 |
Arctic Tralg
Appearance:These creatures were created evil. Their arms come down to their knees which they let hang limp until they attack. Their legs end in great three-toed feet with two vestigial toes. Their skin is a semi-transparent grayish-white. Their bodies are covered in a short fur. Their sunken eyes area dull blue, and their hair is dirty yellow. They walk upright, but hunch over when running. They live in artic lakes and rivers. They carry most of their possesions with them. They only leave the heavier of their possesions in their lair.
They speak their own language and the dialects of the other two tralg races. They might also speak frost giant, "trollspeak," the common tongue of giants, and common.
Combat:These tralgs pummel their prey with rocks then attack with their claws. They can engage multiple opponents when in melee. If they happen to have a weapon, it is usually a battle axe and does +8 to damage. Tralgs regenerate slowly. Starting at five rounds after the first wound, they regenerate 1 point of damage per round, but only when in water. Their limbs die after five rounds unless they are reattached. Limbs can be severed with a slashing weapon on a roll of a natural 20, but only if the natural 20 is 5 above the tralg's armor class. They do not wear armor.
They take only half the damage from cold based spells, but they take double damage from fire based spells. Acid and fire are the only spells that keep them from regenerating.
Habitat/Society:They prefer to live in lakes that are near to other communities, which they raid for food. They will snare the unwary and keep them for later. They live in small tribes with a chieftan. The chieftan has the best weapons and food and might wear armor.
Since they see everything as food, they keep very few other creatures around for any other function. The only creatures that they purposefully avoid are ice and snow tolls, frost giants, and twargs. They will not impinge on their territories unless they are extremely hungry, and even then they will not attack them just their stores.
Ecology:A high priest of Miskel, trying to please his Mistress, was experimenting with the merging of two different species. He did not intend for his test subjects to revolt, but they along with the throglins, trobolds, twargs, gobpries, dark centaurs, and zardens did. They and the twargs took the brunt of the attacks from the priests. Even though the twargs are not evil, they are respected by the tralgs because it was the twargs whose intelligence won the day. The other races are left alone by the tralgs unless they are attacked by them. They now thrive in their own communities. They have a deep hatred for clerics and priests, though because of their link with Miskel, they are marginally loyal to her.
Desert Tralg
Appearance:These creatures were created evil. Their arms come down to their knees which they let hang limp until they attack. Their legs end in great three-toed feet with two vestigial toes. Their rubbery skin is the color of sand and is very wrinkled. Their eyes are a surprisingly beautiful blue. They have a mass of black hair which is unkempt. They walk upright, but hunch over when running.They carry most of their possesions with them. They only leave the heavier of their possesions in their lair.
They speak their own language and the dialects of the other two tralg races. They might also speak desert giant, "trollspeak," the common tongue of giants, and common.
Combat:These tralgs hide in the sand and rise up to pummel their prey with spears, doing +8 points additional damage, then they attack with their claws. They can engage multiple opponents when in melee. Tralgs regenerate slowly. Starting at five rounds after the first wound, they regenerate 1 point of damage per round. Their limbs die after five rounds unless they are reattached. Limbs can be severed with a slashing weapon on a roll of a natural 20, but only if the natural 20 is 5 above the tralg's armor class. They do not wear armor.
They are immune to heat and cold. They take half damage from normal fire, they take normal damge from magical fire, and double damage from water based attacks. Acid, magical fire, and normal water are the only ways to keep these creatures from regenerating.
Habitat/Society:They live in desert caves near oases and well travelled routes. They will snare the unwary and keep them for later. They are also known for polluting all water in their territories to weaken their prey. They live in small bands with a chieftan. The chieftan has the best weapons and food and might wear armor.
Since they see everything as food, they keep very few other creatures around for any other function. The only creatures that they purposefully avoid are desert tolls, desert giants, and twargs. They will not impinge on their territories unless they are extremely hungry, and even then they will not attack them just their stores.
Ecology:See Arctic Tralg.
Two-headed Tralg
Appearance:These creatures are the ugliest of the tralgs. They have greenish-tan skin. On both heads they have blood-shot black eyes and tangled, black hair. Their arms come down to their knees which they let hang limp until they attack. Their legs end in great three-toed feet with two vestigial toes. They walk upright, but hunch over when running. They only wear furs, but these they do not treat. Their smell precedes them, so that anyone downwind will know that something is coming. They carry most of their possesions with them. They only leave the heavier of their possesions in their lair.
They speak their own language and the dialects of the other two tralg races. They might also speak ettin, "trollspeak," the common tongue of giants, and common.
Combat:These tralgs pummel their prey with rocks then attack with their claws. They can engage multiple opponents when in melee. If they happen to have weapons, they are usually spiked clubs. They do not take the attack penalty for using two weapons since each head controls the corresponding arm. Tralgs regenerate slowly. Starting at five rounds after the first wound, they regenerate 1 point of damage per round. Their limbs die after five rounds unless they are reattached. Limbs can be severed with a slashing weapon on a roll of a natural 20, but only if the natural 20 is 5 above the tralg's armor class. They do not wear armor.
They are surprised only on a 1 on a d10. One head is always alert from attack. Their 45' infravision allows them to attack in the dark. They have no immunities to magic.
Habitat/Society:They live in forested areas. They are known for stripping whole areas of forests of food. They will eat anything that moves. They live in small bands with a chieftan. The chieftan has the best weapons and food and might wear armor.
Since they see everything as food, they keep very few other creatures around for any other function. The only creatures that they purposefully avoid are two-headed tolls, ettin, and twargs. They will not impinge on their territories unless they are extremely hungry, and even then they will not attack them just their stores.
Ecology:See Arctic Tralg.

