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Guilds of Olakeen

There are many guilds in Olakeen that were set up by Alexana and Eileen to insure that quality goods would be sold within the city. Some guilds have people everywhere; some just give quick looks at the merchandise. You can register with a guild upon entry into the Market. All of them have offices near the entrance, and each has a Guildhall. A traveler who registers with a guild will be sent work while in the city. The inn where they are staying will become their address. If there is no guild that covers your specialty, you can apply in either the Temple or School for a permit to create one that will.

Guilds are excellent places to go for accurate directions within the cityand can also recommend other guilds if you have a problem that needs to be solved.

Each guild has a Guild Master. Each Guild Master has one vote in the Assembly.

City Guilds

Appraisers' Guild

This guild regulates all the appraisers within the city. It was created by the sisters so that no one will be cheated within the city. Second opinions can be sought here.

Mages of the Market Guild

This guild regulates the mages that check the dweomers of magic items bought within the city. Its purpose is the same as the Appraisers' Guild.

Independent guilds

Agricultural Guild

This guild regulates Farmers, Foresters, Hunters, and Trappers. This is the only guild that truly appreciates the natural world. The abuse of animals is not tolerated by them since it lowers the animal's value and appeal. Many of the Guild members grow unusual crops or raise exotic animals for the School.

Guild of Arms

This guild regulates Armorers, Bowyers and Fletchers, and Weaponsmiths. If this guild finds a person selling inferior armor or weapons, they will first offer assistance with training. If the merchant refuses, they will inform the Temple or School. The Guild has exclusive contracts with the military.

Guild of Artists

This guild loosely regulates Painters, Musicians, and Writers. Traveling Bards should register with them before performing within the city as a courtesy. Once registered a Bard does not have to register again and will get good treatment by the Guild. They will help find venues for the weary traveler to make enough money to stay in a good inn at least. Some fortunate Bard may called to appear in front of Sorceress Alexana or Holycoin Eileen or both.

Guild of Carpentry

This guild regulates Carpenters and Foresters though their authority over Foresters is only over the quality of wood brought inside the city.

Guild of the Cloth

This guild regulates Tailors, Weavers, Furriers, and Coppers; and they have some authority over Hunters, but only in how hides are handled.

Guild of Healers

This guild regulates all forms of healing within the city with the exception of clerical magics. When registered with this guild, a person will be sent medical cases. Most people will not want to go to a temple for a simple ailment.

Guild of the Sea

This guild regulates Fishermen and Shipwrights, but have no authority over the city's small navy, but they do conduct business with them. A person can go to them with pirate reports and get paid a small sum when the report is verified.

Stones and Gems Guild

This guild regulates Masons, Jewelers, and Miners. Though there are no mines within the city, what the miners sell is under the auspices of the Stones and Gems Guild. Every stone laid and statue created in the city has been placed by a guild member. The guild is always looking for exotic gems and metals. They pay good money for these.

Thieves' Guild

The thieves' guild in Olakeen is closely watched by the Olaras. They will come to you if they feel you would do their little organization any good. They have been known to abduct possible members from inn rooms. They also watch for any assasins' guilds that move in. They are known to inform the Ladies if there is any threat to the city. The watch will not hesitate to arrest a bumbling member, yet if the same member came with news of trouble, the watch will listen.