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Warden Against Chaos

Chaos Wardens are of no race nor class once chosen to be one. They disguise themselves as humans and act as if they are a class, mostly fighters. The whole person is not subsumed, but the host resides in the back of the mind of the agent who has taken control. The person can take limited control when necessary.

Chaos Wardens do not reveal themselves to anyone. Most people would not believe there is a problem to begin with. They do not work together, unless the region is filled with chaos creatures or events. It is dangerous for more than one Chaos Warden to be in the same area because it would draw even more Chaos creatures to it. Chaos creatures have a chance to sense Chaos Wardens, as Chaos Wardens can sense chaos creatures.

Chaos creatures that Chaos Wardens fight come from outside the known universe. They do not belong to the Plane of Chaos. They are above and beyond it being totally alien. The forces of Law inhabit the bodies of creatures within, as do the agents of Chaos. The philosophies of Law and Chaos inside the known universe are not the same as those outside. Anyone can become an agent of Chaos as anyone can become an agent of Law. Each tends to drift to those of similar outlook in life. Only in rare circumstances do they take one that is drastically different. Even gods could be used, but only in dire circumstances.

Requirements

All ability scores must be 16 or above. If any score drops below 16, the Chaos Warden is destroyed. All chaos wardens are human in form and of lawful alignment be it good, neutral, or evil. The first three weapon proficiency slots allotted must go to a broad group of weapons.

Restrictions

Abilities

Gaining Chaos Points

A Chaos Warden gains Chaos Points by draining chaos creatures. One chaos point is one hit dice or level. He or she must be in physical contact with the chaos creature to drain, which requires a successful attack roll. A Chaos Warden must keep in tactile contact with the chaos creature to drain more chaos points, which requires a strength check.

If a chaos creature has fewer hit dice or levels than the host, the host will survive the draining. If the chaos creature has equal or more hit dice or levels than the host, the host is killed. If the host is killed, it can be resurrected without the chaos creature.

Chaos Wardens cannot store unlimited chaos points. They can store 10×level in chaos points plus ability score modifiers, see chart below. Add the modifiers for each ability score and at each level gained.

Ability ScoreModifier
16
17+1
18+2
19+3
20+4
21+5
22+6
23+7
24+8
25+9
LvlExp ReqHit DiceTHAC0ProficiencesAtt/RdSaving Throws
1d8WeaponNon-WeaponPPDRSWPPBWSp
101204411314131615
22,2502204411314131615
34,5003194411314131615
49,0004194811314131615
518,0005184811212121514
636,0006188811212121514
762,00071781211212121514
8107,50081781211212121514
9192,5009168123/21110101312
10375,00010168163/21110101312
11562,50010+2168163/21110101312
12875,00010+41512163/21110101312
131,187,50010+61512203/210891211
141,500,00010+81412203/210891211
151,812,50010+101412203/210891211
162,125,00010+121312243/210891211
172,437,50010+141312243/2967109
182,750,00010+161216242967109
193,062,50010+181216282967109
203,375,00010+201116282967109