Ducolin StoneGrip

11th Level Priest of Helm
Lawful Neutral
Mountain Dwarf
Male
Hair color: Brown
Eye color: Brown
Height: 3'8"
Weight: 100 lbs.
Experience points: 201,500
Armor Class: 2
Hit points: 61
THAC0: 14

Ability Scores

Str14Hit ProbabilityDamage AdjustmentWeight AllowMaximum PressOpen DoorsBend Bars Lift Gates
NorNone5517087%
Dex6Reaction AdjustmentMissile Attack AdjustmentDefensive Adjustment
00+1
Con9Hit Point AdjustmentSystem ShockResurrection SurvivalPoison SaveRegeneration
065%70%0Nil
Int9# of LanguagesSpell LevelChance to Learn SpellMaximum # of Spells/LevelIllusion Immunity
24th35%6
Wis16Magical Defense AdjustmentBonus SpellsChance of Spell FailureSpell Immunity
+22nd0%
Cha7Maximum # of HenchmenLoyalty BaseReaction Adjustment
3-2-1
Saving ThrowsModifiers
Paralyzation/Poison/Death Magic: 6
Rod/Staff/Wand: 10
Petrification/Polymorph: 9
Breath Weapon: 12
Spell: 11

Proficiencies

WeaponNon-WeaponLanguages
Club +2 of Deafening (+2/+2)
Club, War
Crossbow, Pellet Bow
Flail, Footman's
Mace, Footman's
Warhammer
Blind-fighting †
Brewing
Engineering
Etiquette †
Healing
Herbalism
Law
Mining
Observation
Reading/Writing
Religion (Faerűnian) †
Spellcraft
Stonemasonery
† Free
Bugbear
Common
Dwarven
Goblin
Kobold
Orc
Underdark

Special Abilities/Disabilities

RacialPriest
+1 to hit:
  • Orcs
  • Half-Orcs
  • Goblins
  • Hobgoblins
    Infravision 60 ft.
    Detect grade or slope
  • 1-5 on d6
    Detect new construction
  • 1-5 on d6
    Detect sliding/shifting walls
  • 1-4 on d6
    Detect stonework traps
  • 1-3 on d6
    Detect stonework pits
  • 1-3 on d6
    Detect stonework deadfalls
  • 1-3 on d6
    Determine approx. depth
  • 1-3 on d6
  • Spheres of Access
  • Major: All, Astral, Combat, Divination, Guardian, Protection, Sun, Wards
  • Minor: Creation, Elemental, Healing, War
    Undead Turning
    Skeleton (1 HD)D*
    ZombieD*
    Ghoul (2 HD)D*
    Shadow (3-4 HD)D
    Wight (5HD)D
    GhastT
    Wraith (6HD)T
    Mummy (7 HD)4
    Spectre (8 HD)7
    Vampire (9 HD)10
    Ghost (10 HD)13
    Lich (11+ HD)16
    Special19
  • +2 to Surprise when alone
    +1 to Surprise when in group
    Create Glyph of Warding 1/day
    Cast Sentry of Helm 1/day
    Cast Wyvern Watch 1/day
    Cast Mace of Odo 1/day
    Cast Exaltation 1/day
    Cast Seeking Sword 1/day
    3 Melee Att./2 rds.
    Summon Spectator 1/10 days

    Treasure

    Money and GemsEquipmentMagic Items
    CP:
    SP:
    EP:
    GP: 20,200
    PP:
    Gems:
    Misc:
    Backpack
    5 Belt Pouches, Small
    Camping Gear Healer's Bag
    7 Map/Scroll Cases
    5 Oil, Lamp
    4 Sacks, Small
    Sewing Kit
    5 Soap
    7 Water/Wine Skins
    Writing Kit
    Clothing
    3 Belts
    Boots, Ankle
    Cloak, Good Cloth
    3 Pant sets
    Robe
    2 Shoes
    2 Vests
    Club +2 of Defening
    Mace +3 of Disruption
    Potion of Healing

    History and Background

    HomelandTribeClanFamilyReligion
    StoneGripHelmite

    Ducolin was a quiet child, which drew the approval of his parents. He was also curious. When he was an adolescent, a group of travelers came to his town and stayed a few days. Ducolin was interested in learning what he could about these strange people. He had heard of humans, elves, and other races but had never seen them up close before. He, like the rest of his kind, was suspicious as well. His curiosity only got him as close as the window of the inn. He watched them. What he saw was a group of friends having a drink. Even the stern one laughed every once in a while. He was drawn to the stern man for some strange reason. He did not wear that much in armor, but he carried a large hammer. There was a symbol on the man's cloak as well. Ducolin did not know that it was the holy symbol of Helm at the time. The next day he got the courage to ask about it when the man passed by where Ducolin was sitting. He man turned to him and smiled. He sat on the ground in front of Ducolin and told him of Helm, the god of guardians. Ducolin was an eager pupil.

    Years later Ducolin decided it was time for him to leave his family's home and seek his own destiny. He left the town with no idea of where he was going. He ventured into human cities, and in one he found a temple of Helm. He then remembered the tales told by the unnamed priest. He walked inside to see if his acquaintance might be here if just to find out his name. A priest took note of his entrance, approached him, and asked his business in the temple. Ducolin told the story of the priest who talked to him, and he even went so far as to describe the man. The priest did not know who Ducolin was talking about, but he offered to help him find out. They went inside, and Ducolin immediately felt at home and safe. He had found something he wanted. He had been lonely, and here he found people willing to talk to him. They all looked dour, and some looked fierce, but the sense of safety moved him to ask if he could work there. The road had made him nervous. He was a very young dwarf. They took him to the high priest, and he allowed Ducolin to start working. He did not realize for a few months that he was actually training for the priesthood. When he finally realized what was going on, he was very happy about it.

    After his training he decided to take to the road again. He has had many adventures. He has made few friends while traveling. The Disstar sisters, Oalirya and Myleara have traveled with him for a while, along with Sarria Bagada, Handira Warnir, a priestess of Ducolin's church, and Nemidia Ge'mardian. They went off on their own after a while. He took Handira and Sarria with him.

    Questions or comments about Ducolin