Ducolin StoneGrip
| 11th Level Priest of Helm Lawful Neutral Mountain Dwarf Male |
Hair color: Brown Eye color: Brown Height: 3'8" Weight: 100 lbs. |
Experience points: 201,500 Armor Class: 2 Hit points: 61 THAC0: 14 |
Ability Scores
| Str | 14 | Hit Probability | Damage Adjustment | Weight Allow | Maximum Press | Open Doors | Bend Bars Lift Gates |
|---|---|---|---|---|---|---|---|
| Nor | None | 55 | 170 | 8 | 7% |
| Dex | 6 | Reaction Adjustment | Missile Attack Adjustment | Defensive Adjustment |
|---|---|---|---|---|
| 0 | 0 | +1 |
| Con | 9 | Hit Point Adjustment | System Shock | Resurrection Survival | Poison Save | Regeneration |
|---|---|---|---|---|---|---|
| 0 | 65% | 70% | 0 | Nil |
| Int | 9 | # of Languages | Spell Level | Chance to Learn Spell | Maximum # of Spells/Level | Illusion Immunity |
|---|---|---|---|---|---|---|
| 2 | 4th | 35% | 6 |
| Wis | 16 | Magical Defense Adjustment | Bonus Spells | Chance of Spell Failure | Spell Immunity |
|---|---|---|---|---|---|
| +2 | 2nd | 0% |
| Cha | 7 | Maximum # of Henchmen | Loyalty Base | Reaction Adjustment |
|---|---|---|---|---|
| 3 | -2 | -1 |
| Saving Throws | Modifiers | |
|---|---|---|
Paralyzation/Poison/Death Magic: 6 Rod/Staff/Wand: 10 Petrification/Polymorph: 9 Breath Weapon: 12 Spell: 11 | ||
Proficiencies
| Weapon | Non-Weapon | Languages |
|---|---|---|
|
Club +2 of Deafening (+2/+2) Club, War Crossbow, Pellet Bow Flail, Footman's Mace, Footman's Warhammer |
Blind-fighting † Brewing Engineering Etiquette † Healing Herbalism Law Mining Observation Reading/Writing Religion (Faerűnian) † Spellcraft Stonemasonery † Free |
Bugbear Common Dwarven Goblin Kobold Orc Underdark |
Special Abilities/Disabilities
| Racial | Priest | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
+1 to hit: Infravision 60 ft. Detect grade or slope Detect new construction Detect sliding/shifting walls Detect stonework traps Detect stonework pits Detect stonework deadfalls Determine approx. depth |
Spheres of Access
Undead Turning
|
+2 to Surprise when alone +1 to Surprise when in group Create Glyph of Warding 1/day Cast Sentry of Helm 1/day Cast Wyvern Watch 1/day Cast Mace of Odo 1/day Cast Exaltation 1/day Cast Seeking Sword 1/day 3 Melee Att./2 rds. Summon Spectator 1/10 days | ||||||||||||||||||||||||||
Treasure
| Money and Gems | Equipment | Magic Items |
|---|---|---|
|
CP: SP: EP: GP: 20,200 PP: Gems: Misc: |
Backpack 5 Belt Pouches, Small Camping Gear Healer's Bag 7 Map/Scroll Cases 5 Oil, Lamp 4 Sacks, Small Sewing Kit 5 Soap 7 Water/Wine Skins Writing Kit Clothing
3 BeltsBoots, Ankle Cloak, Good Cloth 3 Pant sets Robe 2 Shoes 2 Vests |
Club +2 of Defening Mace +3 of Disruption Potion of Healing |
History and Background
| Homeland | Tribe | Clan | Family | Religion |
|---|---|---|---|---|
| StoneGrip | Helmite |
Ducolin was a quiet child, which drew the approval of his parents. He was also curious. When he was an adolescent, a group of travelers came to his town and stayed a few days. Ducolin was interested in learning what he could about these strange people. He had heard of humans, elves, and other races but had never seen them up close before. He, like the rest of his kind, was suspicious as well. His curiosity only got him as close as the window of the inn. He watched them. What he saw was a group of friends having a drink. Even the stern one laughed every once in a while. He was drawn to the stern man for some strange reason. He did not wear that much in armor, but he carried a large hammer. There was a symbol on the man's cloak as well. Ducolin did not know that it was the holy symbol of Helm at the time. The next day he got the courage to ask about it when the man passed by where Ducolin was sitting. He man turned to him and smiled. He sat on the ground in front of Ducolin and told him of Helm, the god of guardians. Ducolin was an eager pupil.
Years later Ducolin decided it was time for him to leave his family's home and seek his own destiny. He left the town with no idea of where he was going. He ventured into human cities, and in one he found a temple of Helm. He then remembered the tales told by the unnamed priest. He walked inside to see if his acquaintance might be here if just to find out his name. A priest took note of his entrance, approached him, and asked his business in the temple. Ducolin told the story of the priest who talked to him, and he even went so far as to describe the man. The priest did not know who Ducolin was talking about, but he offered to help him find out. They went inside, and Ducolin immediately felt at home and safe. He had found something he wanted. He had been lonely, and here he found people willing to talk to him. They all looked dour, and some looked fierce, but the sense of safety moved him to ask if he could work there. The road had made him nervous. He was a very young dwarf. They took him to the high priest, and he allowed Ducolin to start working. He did not realize for a few months that he was actually training for the priesthood. When he finally realized what was going on, he was very happy about it.
After his training he decided to take to the road again. He has had many adventures. He has made few friends while traveling. The Disstar sisters, Oalirya and Myleara have traveled with him for a while, along with Sarria Bagada, Handira Warnir, a priestess of Ducolin's church, and Nemidia Ge'mardian. They went off on their own after a while. He took Handira and Sarria with him.