Awnday Ar'iemay

11th Level Thief/10th Level Mage
Neutral Good
Elf
Female
Hair color: Black
Eye color: Lavender
Height: 5'6"
Weight: 110 lbs.
Experience points: 250,000
Armor Class: 0
Hit points: 60
THAC0: 15

Ability Scores

Normal
Str16Hit ProbabilityDamage AdjustmentWeight AllowMaximum PressOpen DoorsBend Bars Lift Gates
Nor+170195910%
Enhanced
Str20Hit ProbabilityDamage AdjustmentWeight AllowMaximum PressOpen DoorsBend Bars Lift Gates
+3+853570017(10)60%
Dex18Reaction AdjustmentMissile Attack AdjustmentDefensive Adjustment
+2+2-4
Con15Hit Point AdjustmentSystem ShockResurrection SurvivalPoison SaveRegeneration
+190%92%0Nil
Int19# of LanguagesSpell LevelChance to Learn SpellMaximum # of Spells/LevelIllusion Immunity
89th95%All1st Level
Wis16Magical Defense AdjustmentBonus SpellsChance of Spell FailureSpell Immunity
+22nd0%
Cha17Maximum # of HenchmenLoyalty BaseReaction Adjustment
10+6+6
Saving ThrowsModifiers
Paralyzation/Poison/Death Magic: 11
Rod/Staff/Wand: 7
Petrification/Polymorph: 9
Breath Weapon: 11
Spell: 8
+2 (Staff of the Magi)

Proficiencies

WeaponNon-WeaponLanguages
Bolas (+2 Attack)
Caltrop
Cestus (+3 /+8)
Dagger (+3/+8)
Dagger +1 (+4/+9)
Spear +1 (+4/+9)
Staff Sling, Bullet (+2 Attack)
Staff Sling, Stone (+2 Attack)
Sword, Long (+4 +8)
Sword, Long +1, Luck Blade (+5/+9)
Sword, Long +3 (+7/+11)
Sword, Short, +1 (+5/+9)
2 Handed Fighting
Agriculture
Alchemy
Appraising
Blind-fighting
Cooking
Dancing
Direction Sense
Engineering
Fire-building
Fishing
Gem Cutting
Herbalism
Jumping
Navigation
Quickness
Reading Lips
Reading/Writing
Riding, Land-based
Rope Use
Seamtress
Set Snares
Singing
Spellcraft
Tumbling
Weather Sense
Alzhedo (Calimshan)
Common
Dwarven
Elf
Gnoll
Midani (Zakhara)
Thieve's Cant
Untheric (Old Empires)
Gnome
Goblin
Halfling
Hobgoblin
Kobald
Ogre
Orc
Troll

Special Abilities/Disabilities

RacialThiefMage
90% resistant to Sleep/Charm
60' Infravision
Notice concealed doors1 on a d6
Find secret doors1-2 on a d6
Locating secret doors1-3 on a d6
+1 to Attack with Bows and Long & Short Swords
Backstab ×4 dmg
Thieving Skills
Climb Walls60%
Detect Noise55%
Find/Remove Traps95%
Hide in Shadows90%
Move Silently90%
Open Locks80%
Pick Pockets30%
Read Languages50%
Create magical scrolls and potions
Her Spellbook

Treasure

Money and GemsEquipmentMagic Items
CP:
SP:
EP:
GP: 149,200
PP:
Gems:
Misc:
2 Appraising Kits
Backpack
Beauty Kit
Bedroll
5 Belt Pouches, Small
Camping Gear
Climbing Gear
Cooking Gear
2 Examination Kits
50 Herbalism Supplies
Riding Equipment
Rope, Silk
Spellbook
Thieve's Picks
5 Water/Wine Skins
2 Weapon Cleaning Kits
Writing Kit
Clothing
2 Belts
2 Cloaks
2 Gowns, Common
4 Shoes
7 Skirt sets
3 Vests
Weapons
5 Bolas
100 Caltrop
Cestus
20 Dagger
2 Spear
Staff Sling
100 Staff Sling Bullets
50 Staff Sling Stones
Sword, Long
Sword, Short
Dagger +1
Girdle of Stone Giant Strength
Leather +4 of Blending
Portable Hole
Ring of Invisability
Rope of Climbing
Staff of the Magi
Scrolls
-4 Spells (1-6)
-6 Spells (1-6)
Swords
-Long +1, Luck Blade
-Long +3
-Short +1
Wands
-Frost
-Magic Detection

History and Background

HomelandTribeClanFamilyReligion
DalelandsBy'nidiarArAzuthan

Awnday Ar'iemay grew up waking at dawn to work with her mother in the laboratory. She loved the smell of books in the morning, but she could do without the chemicals in there. Her afternoons were spent with her father climbing trees, making locks just to pick them, or for long walks where she would try to hide from him. Renaya Se'iemay loved her daughter, and taught her all she could. Hastran Ar'grenaric loved teaching his daughter the ways of the rogue. She was a delight to both parents. Awnday was clumsy at first in the professions of both of her parents, but was a very quick study. The first time she fell while climbing her father quickly helped her up, but he told her that she would not always have someone around her to help her back on her feet. She took that information to heart. The first time a spell fizzled on her, her mother patiently explained what Awnday did wrong but told her that in the future Awnday would have to come up with explanations for her own failures in spellcasting.

Awnday did not grow up solely under her parents' watchful eyes. She did have friends within her tribe that she played with as a child, sparred with as an adolescent, and studied with in the quiet moments. Two of her closer friends are Bryzarlyn Qi'lanari and Matea Fi'nashari. Bryzarlyn was always getting into trouble, and Matea had a hard time controlling her hot temper.

After some time Awnday decided that it was time to leave the safety of the tribe and learn about the world she lived in. She started out alone and slowly found others to travel with, but those relationships turned out to be temporary things. After a while of traveling on her own, she went home to visit her parents. She was a little older and wiser, and when she went to leave, she took Matea and Visilma Do'ranicy with her. It was fun taking these two along. Having them around reminded her of home, and gave them the excuse to come home more often.

Later on their little party of three grew to six. Carri Notha joined them first, and then Faerinna Escar. Those two were at each other's throats half the time. Carri would berate Faerinna for her attitude about laws. That made traveling interesting. They then stumbled across Amori Tamdenar. She always had a haunted look in her eyes, and whenever they came into contact with orcs, Amori would go off. In the end they let Niona Kilson into their little group.

The group was unique in that they were all women, mostly elves, except for Niona, the human, and Carri, the half-elf. All of them had some spellcasting ability, and all but Niona could pick a lock. Some of them knew their way with a sword. Niona was considered their good luck charm. They were not always together. They separated on their own quests every now and then.

Questions or comments about Awnday