Alexana & Eileen Olara

These two are my most powerful characters. There is a lot the goes along with playing them. There are separate pages for nearly everything here.
DMs would be nuts to allow them to be played, and they could be evil by pitting them against players.
32nd Level Fighter/37th Level Thief/30th Level Psionisist/&
Alexana:26th Level Mage
Eileen:21st Level Specialty Priestess of Waukeen
Neutral Good/True Neutral
High Elf
Female
Hair color: Blonde
Eye color: Blue
Height: 5'6"
Weight: 110 lbs.
Experience points: 6,089,625
Armor Class: -9
Hit points: 189/197
THAC0: 1

Ability Scores

Normal
Str20Hit ProbabilityDamage AdjustmentWeight AllowMaximum PressOpen DoorsBend Bars Lift Gates
+3+853570017(10)60%
Enhanced
Str22Hit ProbabilityDamage AdjustmentWeight AllowMaximum PressOpen DoorsBend Bars Lift Gates
+4+1078597018(14)80%
Dex20Reaction AdjustmentMissile Attack AdjustmentDefensive Adjustment
+3+3-4
Con20Hit Point AdjustmentSystem ShockResurrection SurvivalPoison SaveRegeneration
+2(+5)99%100%+11/6 turns
Int21# of LanguagesSpell LevelChance to Learn SpellMaximum # of Spells/LevelIllusion Immunity
109th97%All3rd Level
Wis20Magical Defense AdjustmentBonus SpellsChance of Spell FailureSpell Immunity
+42nd, 4th0%See below
Cha20Maximum # of HenchmenLoyalty BaseReaction Adjustment
25+12+9
Wisdom Spell Immunity cause fear, charm person, command, forget, friends, hold person, hypnotism, ray of enfeeblement, scare
Saving ThrowsModifiers
Paralyzation/Poison/Death Magic: 3/2
Rod/Staff/Wand: 3/6
Petrification/Polymorph: 4
Breath Weapon: 4
Spell: 4/5
+3 (Arm of Valor)

Proficiencies

WeaponNon-WeaponLanguages
Broad Groups:
Axes, Hammers, and Picks
Bows & Crossbows
Clubs, Flails, and Maces
Polearms
Javelins and Spears (+4/+10)
Swords
Tight Groups
Chain & Rope Weapons
Farm Weapons
Martial Arts Weapons
Marial Arts
Wrestling
More Proficiencies
Go to Non-Weapon Proficiencies
Common
Dragon
Dwarven
Elf
Genie
Giant
Gnoll
Gnome
Goblin
Halfling
Hobgoblin
Kobold
Thieve's Cant
Minotaur
Ogre
Orc
Troll

Special Abilities/Disabilities

RacialFighterThief
90% resistant to Sleep/Charm
60' Infravision
Notice concealed doors1 on a d6
Find secret doors1-2 on a d6
Locating secret doors1-3 on a d6
+1 to Attack with Bows and Long & Short Swords
# of Attacks: 2/1 round
Breech Immunity vs. +4 to hit
Intimidation: -6 to opp. saving throw
Crit Hit on Att 16 +5 or better
Backstab ×5 dmg
Thieving Skills
Bribe115%
Climb Walls115%
Detect Illusion115%
Detect Magic115%
Detect Noise115%
Escape Bonds115%
Find/Remove Traps120%
Hide in Shadows120%
Move Silently120%
Open Locks120%
Pick Pockets115%
Read Languages115%
Tunneling115%
PsionistMage-AlexanaPriest-Eileen
PSPs:476
See their Psionic Abilites
Can Create:Scrolls
Potions
Other Magic Items
Reduce Magic Resistance:65%
Sage Ability:Alchemy
Construction
SpellbookAll spells known to exist
Undead Turning
Skeleton (1 HD)D*
ZombieD*
Ghoul (2 HD)D*
Shadow (3-4 HD)D*
Wight (5HD)D*
GhastD
Wraith (6HD)D
Mummy (7 HD)T
Spectre (8 HD)T
Vampire (9 HD)4
Ghost (10 HD)7
Lich (11+ HD)10
Special13
Can cast all Spheres of Magic
Improved Undead Turning
 Continue turning undead if previously turned
Call Holy Army-XP/1000 people
Discern true metal from false
Never harmed by Lock Lurkers
Confuse people about numbers1/day
Detect Metels or Minerals1/day
Cast Shcoking Grasp1/day
Cast Know Customs1/day
Function as if carrying Rod of Splendor1 day/10 days
Cast Probability Control1/day
Cast Addition1/day
Cast Fire Purge1/day
Create Clothes1/10 days
Cast Cloud of Purification1/day
Cast Grounding1/day
Cast Shrieking Walls1/day
Create Palatial Tent1/10 days
Cast Waukeen's Curse

Treasure

Money and GemsEquipmentMagic Items
CP: 200
SP: 2,400
EP:
GP: 6,309,412
PP: 91,386
Gems: See their Gems List
Art: See their Art List
General
4 Appraising Kits
2 Backpacks
2 Beauty Kits
Belt Pouchs, 6 large & 20 small
6 Camping Gear, 2 w/large Tents
Chests, 16 large & 20 small
4 Climbing Gear
2 Cooking Gear
4 Examination Kits
4 Healer's Bags
100 Herb Kits
36 Locks, Good quality
40 Map/Scroll Cases
50 Parchment
4 Riding Equipment
Sacks, 14 large & 30 small
2 Sewing Kits
2 Spyglasses
4 Thieve's Pick Sets
14 Water/Wine Skins
2 Writing Kits
Clothing
Boots, 2 Ankle, 4 Rding, & 4 Soft
2 Cloaks, Fine Fur 
6 Cloaks, Good Cloth
4 Gloves
10 Gowns, Common
4 Gowns, Silk
4 Jackets, Silk
2 Robes, Embroidered
4 Sandles
4 Shoes
14 Skirt sets w/vests
Weapons
500 Arrows in 10 quivers
10 Bows, Long, Composite
20 Bow Strings
100 Daggers
10 Weapon Cleaning Kits
Transport
2 Chariots
2 Wagons
2 Arms of Valor
2 sets Bracers of Archery
2 Daggers +2 of Throwing
30 Darts of Chaos
2 sets Elven Chain Mail +5
2 Girdles of Fire Giant Strength
2 Necklaces of Telepathy
2 Never Empty Quivers
2 Portable Holes
2 Rings of Free Action
Ring of Holiness
2 Rings of Rapid Regeneration
Ring of Wizardry
2 Robes of Blending
Rod of Resurection
2 Ropes of Climbing
Staff of Healing
2 Swords, Long +5

History and Background

HomelandTribeClanFamilyReligion
OlakeenOlarWaukeenar

When Alexana and Elaxene were born there was a small celebration. Twins in their elven tribe are rare. Their parents were told that they would lead great lives. They were normal children in every way. They played and got in trouble, cried when hurt, and skinned their knees on occasion. They were curious, and that curiosity helped them get ahead. Their parents were merchants who dealt with outsiders a great deal. The sight of gold would light up their parents eyes. They soon became interested in business. They were trained to fight; to dodge; and, on occasion, to steal when business was slow. When they were older Alexana grew interested in magic. Elaxene had found religion. They were separated during their education. They both studied hard for five years, but the separation made them both miserable. Alexana's master and Eileen's, she had changed her name when she joined the church of Waukeen, mentor saw that they needed something. They were both released around the same time, and they began to look for each other. It wasn't long before they were together again and travelling around the world looking for work.

They had taken a lot of odd jobs for around ten years. They had no clue what they were about to get themselves into. Eileen was called to The House of All Plenty in Amn. There she learned that one of her sisters was dreaming of the missing goddess. She was sent to find Waukeen, and her journey took her, Alexana, and others to the Abyss. They climbed the Celestial Staircase to get there. There they found the true meaning of insanity. All the way to Graz'zt's palace, they had to fight for every inch of ground. They would not give up until Waukeen was in her rightful place again. The fight in the palace was nothing less than torrential. The party got Waukeen away from her captor, and they escaped to the Celestial Staircase. Once she regained her godly powers from Lliira, she granted her rescuers anything that they wanted and some surprises. Alexana and Eileen had asked for psionic powers, increased abilities, and that they could learn faster. Waukeen granted those and, as extra gifts, she gave Eileen the highest status in her church, the title of Holycoin. She gave Alexana books of all the spells known to exist. They were given more gold than they had imagined they would ever receive.

After the receipt of their gifts, they left their other companions to build a city. They had the wealth to attract builders and future residents. The Temple of Waukeen was the first building built, and then the School of Sorcery. It took only a year to construct both compounds. They worked alongside the hired workers with their hands and with magic. The craftsmen and common labor were impressed with them. They were very concerned for the comforts and health of the labor pool. Not one man died while working on the two main structures. After those were completed the Arena was built between them. During the time that the heart of the city was being built, the Market and Bazaar were shaping themselves to be where they are today. Business was brisk with all the men and women who were working there. As the structures were near completion, people started to move to the area and build their own homes. The city's name is Olakeen.

When the city was grown, the twins grew restless. They needed a new challenge. They also needed to gain more wealth. To that end they ventured to Myth Drannor to attempt to tame a small part of it. While there they found a lost treasury. They took it with them when they went back home.

Powerful people need powerful friends. They befriended two of the more powerful women in Toril. Drianna StrongOak-Guard and Aegyn Valchae, Baroness of Valachan.

Drianna told them of her summerhouse in Myth Drannor, and that sparked their intrest in building yet again. They made their plans, and built Olaranor in the southeast corner of Myth Drannor. They used spells and their own hands to build their homes there.

Questions or comments about The Olaras

Olara Links

Main Proficiencies Psionic Abilities Treasure Armory Magic Items Olakeen Olaranor